This is the 4th part of unreal engine helicopter flying system I am working on. Here I am going to work on collision sparks and sounds when the rotor blades collide with some other objects in the world. We will implement the spark particle in using niagara effects system and implement a way to detect the overlaps of helicopter blades and at the point where the blade overlaps, a sound and sparks will appear. Later on we will implement a way to destroy the blades and crash it on ground.
password=codelikeme_chopa