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Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope

Project Files : https://www.patreon.com/posts/56301561 .  In this episode of  unreal engine third person shooter series, we are going to work on a hold breath mechanism when we look through the sniper scope. Usually, when we look through the sniper, we see a swaying or a wobble effect that represent the movements of hand and breathing. This adds a layer of realism to the sniper mechanism. But this makes harder to take the target accurately. For that, we have holding breath mechanism which stabilize the scope wobbling temporarily to help the player take the target easily. Let's see how to implement that today.

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project files : https://www.patreon.com/posts/63654325

Unreal Third Person Shooter  #109 - Hold Breath in Sniper Scope

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