In this episode of unreal engine third person shooter series, we are going to add some post process effects to the bullet camera dynamically. I am going to add a depth of field, a chromatic aberration and a vignette effect dynamically when we switch to the sniper bullet camera. After bullet camera is over and switched back to normal player camera, these effects will be removed.
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project files : https://www.patreon.com/posts/63654325