This is the 21st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this episode, we are going add a hand IK system to improve the object collecting or pickup animation. By doing this, we would be able to move the hand to the exact position of the object to be picked up dynamically. By doing this, we can use the same base animation for all object pickup scenarios despite the location of the object relative to the character. The animation will be adjusted dynamically to move the hand to exact position of the object.
password=CLM_AdvUpdate
project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt
Thilina Premasiri
2022-01-20 14:10:06 +0000 UTC柳学成
2022-01-20 13:39:21 +0000 UTC柳学成
2022-01-20 13:32:35 +0000 UTCThilina Premasiri
2022-01-20 07:14:47 +0000 UTC柳学成
2022-01-20 06:36:26 +0000 UTC