Weekly devlog. "No pain, no gain" edition
Added 2019-09-19 01:25:26 +0000 UTCHello all. I'm going to keep this devlog shorter than usual. As you'll see, I got a lot done this week, but unfortunately it's about half as much as I could have done. You see, half way through the week, my fingers started to really hurt. It got so bad, it started to feel like I was jabbing my fingers into a wall after every keystroke. I'm not really sure what's wrong, but I've taken it easy, and it seems to slowly be improving. Today, I'm using a new keyboard, so let's see it this prevents it in the future.
I hope to be 100% by the time I write this devlog next week! By that time, I may have the whole refactoring done. At this point, I feel like I'm more than 50% of the way there. Hope you're all doing great!
- The Map is functional
- Sort scenes alphabetically in Unity
- Remove old library's components from all characters
- Add a Fungus Character script to all characters
- All characters should be Fungus 2D clickable
- All characters enter the scene when you change scenes
- When you transition to a new scene, the characters exit the old scene.
- Make the wait button functional
- You can sleep in your bed and the day will change and your energy will reset
- The game should start on day 1
- When you hover your mouse over a character, it says "Click to interact" and the character's name
- The first conversation starts when you click play
- Add dialog to "Waking up in your new home" conversation
- Add emotions to the first conversation
- Add emotions to the "Waking up in your new home" conversation
- It's possible to start quests in dialogue
- The active quest should be visible in the HUD
- The journal button displays a journal when clicked
- You can close the journal
- When the journal opens, it's in "active quest" mode
- In active quest mode, the journal has a list of your active quests on the left.
- It's possible to complete a quest
- When you click on the completed quests button, you see completed quest headers
- When opened, the journal shows active quest details on the right
- If you click on a quest heading, the quest details change to display it
- When you switch to active mode, the selected quest is the active quest
- When you switch to completed mode, the selected quest is the first quest
- If you check another quest, it becomes active
- The journal works when you have no quests
- Clicking on Eva starts a conversation in the IntroNewBedroom
- Disable UI buttons when a conversation is happening and enable them when the conversation is over
- The narrator should use his own dialogue box without a name and all text should always be italic
- When you visit the town, you complete the visit town quest
- Each character should have their own say dialog
- When you complete a quest, and you have other started quests, the first one becomes the new active quest
- Use the new general store background
- When you visit the field, add a new step to the field quest
Comments
Long term health > content. Take care.
jordan b
2019-09-19 02:36:15 +0000 UTCThanks, btw :)
Bawdy Ink Slinger
2019-09-19 01:57:02 +0000 UTCMost likely the latter. It doesn't feel like nerve damage. The joints at the tips of my fingers hurt (middle and ring finger only) on both hands.
Bawdy Ink Slinger
2019-09-19 01:56:45 +0000 UTCCarpal tunnel or stress injury. Take it easy for a bit
jordan b
2019-09-19 01:49:34 +0000 UTC