XaiJu
umsoea
umsoea

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Bricks/Nether Bricks, Boats...

Note: I'll skip the upcoming billing cycle - you will not get charged on October 1st. I worked on a little bit different content this month which might not be interesting for a lot of you.

Hey!

First here are a few Vanilla textures I made:

DEPTH MAP  Creation Tool (Shader):

Before I continue R17 I needed a way to export very precise depth information directly from Minecraft. I couldn't find any mods/shaders that have the settings I needed so I decided to learn coding super basic shaders.  Here is a shader that renders Depth Maps in-game, with a lot of options/features. 

What are Depth Maps?  It's technical stuff, probably not interesting for a lot of you - but it's very simple:   Near objects are darker, far objects are brighter (Or the other way around if inverted - doesn't matter)
It's not a "fog shader" and not for gameplay - it's a technical tool - still fun to mess around.

Features:

These are the features I need for my stuff.  - The shader is mostly complete but feel free to recommend additional options. I might add a Normal-Map mode since this would allow you to completely change the lighting with post processing. 

Dithering on/off:  Minecraft screenshots are limited to only 256 grayscale values (8bit). To store more information in lower bit-depth images, dithering breaks/blurs the color bands with "noise". (the image above shows an 8bit screenshot with increased contrast. The left one is with dithering and later denoised/blurred in 16bit to remove the dithering noise.)

What can you do with depth maps?
I need it mainly for finding tiny errors in my custom models but usually depth maps are used for post processing and image manipulation. You can add effects based on distance from the camera. e.g. Fog, blur or other atmosphere effects, Depth of Field,  Adding objects behind other objects, easy alpha-masks, Turning still images into 3D animations, Dolly Zooms... The possibilities are endless.

Here are two 360° depth maps (rendered with replay-mod)

Comments

Is it normal that there is nor download link or is it for higher payers

Tokyo Shadow

you have to have resource pack r17 WIP 2 or 3 and download the test map to get a sense for which blocks have those capabilities you should be able to access with your current tear

Robin

thanks for adding white clipping to shader the white was killing my eyes

Robin

Any date for the texture of the stone and cobblestone?

Question... I see all of these really cool pictures with curved blocks, spiral stairs, diagonal blocks, beveled walls and other really interesting features... Is there any way we can access those? Is that a Tier 3 feature?

Joseph Paradis


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