XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Zelda Climbing System - Part 1 (Horizontal Movement on Wall)

This is the 2nd episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. In the last episode, we looked into how to detect a surface in front of a character that the character can hang on using multiple line traces and how to make the character hang on the wall. Today, we are going to work on how the character respond to MoveRight movement input while character is hanging on wall. So, character will be moving to left and right along the wall accordingly.


password=codelikeme_up

Unreal Zelda Climbing System - Part 1 (Horizontal Movement on Wall)

More Creators