This is the first part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement a bicycle riding system based on chaos advanced vehicle system. Bicycle will have a skeletal all mesh with all functioning turning handles, pedals, wheels and everything with a dedicated animation blueprint and the character will be driven by a procedural animation system implemented with a control rig that utilize unreal engine full body IK system. So, the character pedaling, turning and everything will be procedurally handled with the control rig in the runtime. In the first part, we will implement the vehicle and procedural bicycle animations.
Here is the project full project file as of episode 3 of this series
password=codelikeme_bicycle
Thilina Premasiri
2022-01-02 17:57:13 +0000 UTCThilina Premasiri
2021-09-27 19:14:41 +0000 UTCThilina Premasiri
2021-08-06 09:53:25 +0000 UTCThilina Premasiri
2021-08-06 09:30:21 +0000 UTCThilina Premasiri
2021-08-06 09:26:26 +0000 UTC