This is the 5th episode of unreal engine boss battle tutorial series. Here, we are going to add some niagara VFX effects to the boss attacks we have implemented to improve the look of the boss battle system. There will be 3 different niagara vfx particles for 3 attacks. - Giant sword throw - a niagara effect will be spawned at the point where the sword penetrate the ground that throw some flames and debris. - Giant sword slam - A niagara effect will be spawned in the place where it hit the ground that erupt a dust cloud and some debris. - Chakra attack - A tornado like niagara effect will be spawned along with some lighting bolt effects around the boss character. Also, we will implement a system where the boss will select the attack he is going to perform based on the distance to the player character.
password=codelikeme_boss