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Character Dismemberment & Blood Trails in Unreal Engine

In this tutorial, I am going to add blood trails and blood squirting effects to the character decapitation and dismemberment system I have  worked on previously in the katana combat series. When the sword/katana, cut through the body, a trail of blood will appear behind the sword. In a decapitation, blood will be squirted from the neck of the headless body and the decapitated head. In a dismemberment, blood will be squirted from the cut location. Also, when the blood drops on the ground, blood splatters will appear using decals.  

Note** These animations are from GhostSamurai_Bundle in unreal marketplace (https://www.unrealengine.com/marketplace/en-US/product/ghostsamurai-bundle)  So, I don't have the rights to share the animations, but i will share the blueprints i implemented to setup the execution system in the link below. That will not contain these animations.


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Character Dismemberment & Blood Trails in Unreal Engine

Comments

This is dope, Any good tuts i can find where i can build on this & add them fighting back.

theshade gaming


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