XaiJu
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AI Navigation with Rootmotion Based Locomotion System - Following Moving targets

In the lasy episode of the rootmotion based locomotion series, I implemented a navigation system for NPC characters where they can find a path and move to a given location using the rootmotion based locomotion system we have implemented. Today, I am going to improve that system to be able to follow a moving target such as another character. So, NPC which uses the rootmotion based animations for locomotion will be able to follow a moving target.

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AI Navigation with Rootmotion Based Locomotion System - Following Moving targets

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