In this episode of the unreal engine multiplayer first person shooter series, I am going to implement a line trace based shooting system. We already had a projectile based shooting system, but for something like a machine gun, it is more suitable to use a line trace based hit detection system. So, today, we will look into spawning muzzle flash, gun shooting sound and how to replicate those effects. In the next episode we will look into how to replicate bullet impacts and how to cause damage to other characters.
password=codelikeme_trace
Thilina Premasiri
2021-07-24 07:14:33 +0000 UTCThilina Premasiri
2021-07-20 10:35:52 +0000 UTC