In this tutorial, I am going to research on how to implement a procedural animation system for a crocodile character in unreal engine. Specially the tail part as it becomes very complex when we have to keep it aligned on the ground when the crocodile move on a uneven surface. Here I am going to try various procedural animation techniques such as spline IKs, two bone IKs and runtime bone transform modifications to keep the crocodile tail on the ground.
Thilina Premasiri
2021-04-01 15:31:32 +0000 UTC