XaiJu
CodeLikeMe
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Inventory UI - Resource Counters - Unreal Open World #422

In this episode of unreal engine open world series, I am going to rework the inventory active elements/potions part. According to my design of the game, I have elements/ potions such as fire, frost and poison, which can be used with the arrows to get different effects on enemies. In the inventory, I have a separate section that show the active potions and the amount available. I'm going to work on that part in the inventory widget today.

password=codelikeme_inventory

Inventory UI - Resource Counters -  Unreal Open World #422

Comments

i'm sorry. Not clear what you asking

Thilina Premasiri

there is study all asset right?

download them to same folder and extract only part 1. project is divided into parts because there are limitations for a single file size in patreon and sometimes larger files takes forever to upload.

Thilina Premasiri

what's the difference between part 1 and part2 and how to install them


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