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Unreal Multiplayer FPS #13 - Dead Loot

In this episode of the unreal engine multiplayer first person shooter series, I am going to show you how to collect loot after other characters are killed. At the moment I have implemented only healthpacks as collectible items, but we can use the same method to collect ammo, grenade and any other type of collectible that will be dropped when the players are killed.

password=codelikeme_loot

Unreal Multiplayer FPS #13 - Dead Loot

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