XaiJu
CodeLikeMe
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Unreal Fall and Recover from Ragdoll Part 2

In the last episode of the unreal engine rootmotion based locomotion series, we worked on  going into ragdoll and recovering from the ragdoll smoothly with an standing up animation. But there was a small problem when in the ragdoll mode, we only synchronized the location of the character capsule to keep the character with the ragdoll enabled character mesh. Today I am going to synchronize the capsule rotation as well so even though character end up facing a different direction as it start going onto ragdoll, it will be properly blend with the stand up animation.

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Unreal Fall and Recover from Ragdoll Part 2

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