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Unreal Skateboarding #10 - Fall on Ground

In this episode of the unreal engine skateboard system, I am going to implement falling on ground. When the character hits some obstacle while skateboarding, if the speed is higher than a certain value, character will fall off the board. Here, the ragdoll physics will be enabled on the character in order to simulate a realistic falling as an animation may not work as falling can happen on any place. After falling down, if player press R, the character will reset and stand on the skateboard ready to move.

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Unreal Skateboarding #10 - Fall on Ground

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