In this episode of the unreal engine survival series, I am going to implement a system to save the runtime placed plants save and load in the next session when player restart the game. As we have already implemented a system to place plants such as fruits/crops, after player saving the game, we should restore those runtime planted objects when player start the game next time. With the state of the plant. Here the state mean properties such as harvest growth level. This part is necessary to implement a full farming system..
[Edit]
use the project files in this release : https://www.patreon.com/posts/54121475. Gameinstance is missing in the attached files
password=codelikeme_savefarm