Today I am going to implement a minimap in unreal engine. This minimap will be able to show the player character and any number of enemy characters as some map pointers on to of the overhead world map. For this, I will be using runtime virtual textures and render targets. As the player or any other npc characters move around the world, the pointers that represent those characters on minimap will also move on the map to reflect the actual movement.
password=codelikeme_advanced_minimap