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Unreal Multiplayer FPS #11 - Replicating Bots / Multiplayer NPC

In this episode of the unreal engine multiplayer first person shooter series, I am going to create a simple AI controlled NPC character (bot) into the multiplayer game and look into replication of those bot characters across instances of multiplayer game. Here we are going to look into how to spawn bot characters and how to handle death of the BOT characters in a multiplayer environment.

password=codelikeme_bots

Unreal Multiplayer FPS #11 - Replicating Bots / Multiplayer NPC

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