In this episode of the unreal engine survival series, I am going to implement a mechanism to plant fruits or any other type of crops I have implemented in this series. This would be a basic step towards a full farming system. Here when in planting mode, player will be able to look around and move around to adjust the location of the plant to be placed. When it is planted, it will start growing fruits and player will be able to harvest and consume or store in the inventory just like any other plant we have already placed in the game.
password=codelikeme_planting