In this episode of unreal engine open world series, I am going to show you how to render the 3d player character which we use as the player character in the game on top of UI. I need this feature for the inventory menu I am working on. According to the design, when I open up the inventory, I need my character to show up in the middle of the screen. SO, in order to make it happen, I need to mask all other stuff in the scene and keep only the character visible. I am going to use a post process material for this purpose.
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Thilina Premasiri
2020-12-12 09:32:21 +0000 UTCMaxime Mouret
2020-12-12 09:28:09 +0000 UTC