Previously in Landscape Deformation Tutorial Part 1, we setup a landscape with a snow material and also added a function to place footprints of the third person character by deforming the landscape. Today, we are going to add some improvements to this system to get more realistic results with the deformation and footprints by changing the shape and material of the footprint object that writes to the runtime virtual texture output which allows us to deform the landscape in the runtime of the game.
password=codelikeme_snow