Today I am going to research on how to deform the landscape in unreal engine in runtime of the game. In this particular case, I am going to implement a snow landscape and as the character walk around, I am going to make dents on the landscape to show deforming the snow by character feet. For this I am going to use runtime virtual textures along with tessellation and displacement in landscape material.
password=codelikeme_deform
Thilina Premasiri
2021-10-09 18:06:03 +0000 UTC