In this episode of the unreal engine survival series, I am going to show you how to add different types of plants with harvestable fruits by deriving the fruit plant blueprint we implement previously. These variations can have a different plant mesh with a different fruit mesh and also the nutrition values of the fruit can also be customized along with the time to regrow the fruits after harvesting. Different fruits will have different thumbnails in the inventory. As we are using the bp_fruitplant, this will support save and load its state when the game is saved and loaded. So, the properties such as growth of the harvest will be synchronized across different gameplay sessions..
[Edit]
use the project files in this release : https://www.patreon.com/posts/54121475. Gameinstance is missing in the attached files
password=codelikeme_survive