XaiJu
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Unreal Skateboarding #9 - Get On and off the skateboard

In this episode of the unreal engine skateboard system, I am going to implement a way to get on and off from the skateboard. When the character is walking without the skateboard, the usual third person movement inputs with usual walking and running animations will be applied to the character. As the character get on the skateboard, the animation blueprint will be switched to on skateboard character animation blueprint I previously created. For now I am going to toggle the visibility of the skateboard as the character get on and off and focus on the smooth transition of animation blueprints. Here in order to achieve a smooth transition at the animation blueprint switching, I am going to save a pose snapshot of the character at the final moment before the switching happens and blend from that pose snapshot to the other animations in the switched animation blueprint.

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Unreal Skateboarding #9 - Get On and off the skateboard

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