In this episode of the unreal engine survival series, I am going to add a capacity limit to the inventory system. In the current implementation, we haven't implemented any mechanism to prevent character collect items more than a certain limit, even though we have limited slots available in the inventory UI widget to show items. today, I am going to introduce a capacity limit so if the player tries to collect some item when there is no more space, "inventory full" notification will appear..
[Edit]
use the project files in this release : https://www.patreon.com/posts/54121475. Gameinstance is missing in the attached files
password : codelikeme_full
Thilina Premasiri
2020-12-26 14:57:59 +0000 UTCJames Clow
2020-12-26 13:40:19 +0000 UTC