Today, I am going to implement a grind mechanism into the skateboarding system I am working on in unreal engine. First I am going to implement a basic procedural grindable object like a railing. Any grindable surface can be derived using that class. Then I am going to implement a way to detect if there is a grindable object that player can jump onto in runtime. If there is a grindable surface in the range, player can start grinding on that detected railing and when the end of the railing is reached, player will hop down to ground. Here player can hop onto railing from any place, not just the starting point of the railing.
password : codelikeme_skategr
Thilina Premasiri
2020-10-28 15:59:33 +0000 UTCDusty Shull
2020-10-28 15:50:54 +0000 UTC