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[Project Files] Unreal Survival #18 - Inventory Component

 
In the last episode of the unreal engine survival series, we worked on consuming items in the inventory. Today, we are going to work on how to drop or discard the items in the inventory and how to make the changes we do in the inventory such as consuming or dropping/discarding items persistence throughout the gameplay session. For this I am going to create a new actor component called inventory which can be added to the player character blueprint and it will be used as the central point to keep and manage the items in the inventory. 

password : codelikeme_inventory

[Project Files] Unreal Survival #18 - Inventory Component

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