Even though I have done this as the 7th episode of unreal engine multiplayer first person shooter series, no need to watch previous tutorials to understand this part. Today am going to implement a way to replicate animation montages played inside character blueprints. Using this method, animation montages played on a character will be replicated from server to client, client to server and client to client as well. The reason I had to implement this is that I needed a way to play animation montages in an multiplayer environment to throw grenades for the fps project I am working on.
password : codelikeme_montagereplication
Thilina Premasiri
2021-04-03 04:36:35 +0000 UTC