In this episode of my unreal engine third person shooter series, I am going to address some problems I have with movements and aiming. when my character doesn't move when in aiming mode, the gun and reticle aligns perfectly, but when the character starts to move, the alignment goes off. The reason is, we blend the aim offset on top of movement animations in the animation blueprint and the changes in the spine bone rotations in movement animations cause the upperbody of the character to turn into a different direction, as a result, aiming goes off. So, I am going to see how to fix that problem in this video.