XaiJu
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Unreal Camera at water level split view

 
Today I am going to do a little experiment on how to render waterline, a split view of above water and underwater when we place the camera at the water level. Here what I intend to have is above the water line, there should be a normal rendering of the surrounding and under the waterline, there should be some underwater fog like effect to show the difference. Also, there is a wave effect on the water surface which changes the water level with time and that should also be taken into account when the split view is rendered 

password : codelikeme_waterlevel

Unreal Camera at water level split view

Comments

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Thilina Premasiri

Thanks a lot, but link is for Part 1. Part1 includes Part 2?

Here it is https://www.patreon.com/posts/39393074

Thilina Premasiri

Sorry that my wrong typing. I look for Pedestrian system part2.

I'm sorry, are you looking for the pedestrians system?

Thilina Premasiri

pedestrian


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