Here is the updated version of the dynamic procedural nature system I have developed in unreal engine 4.25. Here the whole world changes its appearance according to the season of the year. We have implemented seasonal color changes, tree leaves reduction in fall and snow cover in the winter, snow melting and growing leaves back in the spring. This works seamlessly in the run time of the game. we have yet to implement snow particles and other effects
Thilina Premasiri
2021-07-06 08:18:45 +0000 UTCThilina Premasiri
2021-07-06 08:14:03 +0000 UTCThilina Premasiri
2021-05-03 17:20:05 +0000 UTCThilina Premasiri
2021-05-03 17:04:57 +0000 UTCThilina Premasiri
2021-05-03 16:55:44 +0000 UTCThilina Premasiri
2021-01-05 05:49:21 +0000 UTCThilina Premasiri
2020-10-16 17:16:14 +0000 UTC