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Procedural Movement Animations System for 4 legged characters - Part 4

 
This is the 4th part of the procedural animation system i am working on for 4 legged characters. Here, I am going to implement a way to keep the head straight when the deer character is walking on a sloped surface. This will add more realism and a dynamic nature to the animations of the character. Previously, when the character moves up on a ramp, it will look upwards along the direction of the ramp, similarly when walk down, looks downwards.  same techniques can be used to a horse, wolf or any other 4 legged character.  

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Procedural Movement Animations System for 4 legged characters - Part 4

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