In this episode of the unreal engine side scroller project, I am going to get started with the AI controller for the NPC enemy character. I am going to give the npc character vision by adding a sight perception component to it. when the enemy see the player, he will equip the weapon and when the player go out of the sight of the enemy, he will sheath the sword. Support my work : https://www.patreon.com/codelikeme
password : codelikeme_sight