This is the part 6 of rootmotion based locomotion system I am working on in unreal engine. In the current animation blendspace I am using for the locomotion of this root motion based character, I haven't added any diagonal walking or running animations. As a result of that, my character shows a kind of a slowed down animation behavior when the character movement direction is being changed before character is fully aligned with the movement direction. Today, i am going to fix that problem by adding diagonal animations into the blendspace.
password : codelikeme_rmd