This is the 6th episode of unreal engine multiplayer first person shooter series. Here I am going to create a grenade throwing system with damage. By throwing a grenade, player can kill the surrounding enemies in the grenade explosion location and this system will support replication, so can be used for a multiplayer game. Before throwing the grenade, player can see where the grenade going to hit as we display the predicted projectile path.
password : codelikeme_grenade