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[Project Files] Throwing objects with projectile prediction in unreal

This tutorial is continued from the "Projectile Trajectory in Unreal - Part 2" video I did recently. Today, I am going to implement an object which can be thrown from the character according to the predicted path in projectile prediction system we have already worked on. This approach can be used to implement gameplay mechanics like throwing  rocks, throwing grenades ..etc.  

password : codelikeme_throwable

[Project Files] Throwing objects with projectile prediction in unreal

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