Project Files : https://www.patreon.com/posts/36958341 In this episode of my unreal engine third person shooter series, I am going to re-work on camera controls when the character is in third person perspective without aim down. Here I am keeping ghost recon wild-lands as a reference and position the character in a way similar to that in the screen. The character will keep looking at the same direction if we rotate the camera around, when the character is not moving. Once the character starts to move, it will orient to the direction of camera while moving as the player gives the input. This will make it easier to aim and shoot while moving. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev