XaiJu
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Double Takedown/Secondary kill in Unreal Engine [Project Files]

 This is a continuation of the aerial takedown system I worked on before. This time, I am going to implement a double takedown system. When there is another enemy near the first enemy that we do the aerial takedown, we can quickly perform a secondary kill on the other enemy. Somewhat inspired by assassins creed games double takedown/secondary kill systems. 

password : codelikeme_dual

Double Takedown/Secondary kill in Unreal Engine [Project Files]

Comments

I'll check

Thilina Premasiri

I dunno if you plan to revisit or extend this series, but gotta a bug here can't resolve after following the tutorials. Even checked your project files and it's there too. Majority of the time the stealth attack won't let the animation leave the beam. It's like you have to be in just the right angle, even then may not work. This happens from the beam and also just on the ledges.

Dusty Shull


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