In this episode, I am going to implement a way to walk on narrow beams in unreal engine. when the character enter to a narrow beam, he will automatically reduce speed and go to a different animation blendspace which shows the cautiousness of walking on a narrow beam and as the character exit the beam section, speed and animations will return to normal. Also, even if the player is not directly looking along the beam, the character will stick to the beam as it moves without walking off the beam.
password : codelikeme_beams