In this episode of unreal engine third person shooter series, I am going implement a layered animation system so that the hit reaction will be played independent from the character movement footwork. Download Project : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=Shooter #CodeLikeMe #unrealengine #ue4 #tps