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Unreal Third person Shooter #49 - Getting Hit With Layered Animations

 In this episode  of unreal engine third person shooter series, I am going implement a layered animation system so that the hit reaction will be played independent from the character movement footwork. Download Project :  https://www.patreon.com/CodeLikeMe/posts?tag=source%20code 

Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=Shooter #CodeLikeMe #unrealengine #ue4 #tps 

Unreal Third person Shooter #49 - Getting Hit With Layered Animations

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