Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to implement climb up on the ledge after he hang on the ledge. In last episode, we implemented a way to detect a ledge and hang on that ledge. Now, usina an animation with root motion, we are going to make the character climb up on that ledge. support my work : https://www.patreon.com/CodeLikeMe Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
Thilina Premasiri
2020-07-12 13:09:54 +0000 UTC