In this episode of unreal engine third person shooter series, I am going to implement a shooting AI system using behavior trees. When the player is visible for the enemy NPC characters, they will start shooting at player, if player go out of there visibility range, they will stop shooting. Download Project : https://www.patreon.com/posts/31567533 Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=Shooter #CodeLikeMe #unrealengine #ue4 #tps
Thilina Premasiri
2020-04-05 05:30:30 +0000 UTC