Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create an NPC spawning system based on the players location. As you know, in an open world game, we can't afford to manually place all the characters we need in the editor and also we can't keep as many as characters we need in the run-time of the game. Because Memory and the processing power is limited. SO, we should spawn the characters only around players current location. I am going to create a foliage type to define where the NPCs need and based on that, in the runtime, NPCs will be spawned when the player is nearby support my work : https://www.patreon.com/CodeLikeMe Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
Thilina Premasiri
2021-04-15 12:21:57 +0000 UTCnonfunhuman
2021-04-15 10:25:14 +0000 UTC