Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to show you how to merge multiple static meshes into a single object inside unreal engine. I had to do this because I was trying to place the megascan cliff object in aprocedural manner. But they were open objects and because of that, when i procedurally place them, there were openings visible to the player. So I merged multiple objects and created a single closed static mesh. support my work here : https://www.patreon.com/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev