In this episode, I am going to create a stream of ejecting bullet shells from the gun when shooting. For each shot of the gun, one bullet shell will be ejected and fall on the ground with a sound. This will be implemented as a particle system.
you can access the full tutorial series here in my patreon page :
Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=Shooter
Source code access : https://www.patreon.com/CodeLikeMe/posts?tag=TPS-project%20files
#ue4 #TPS #thirdpersonshooter #unrealengine