In the 22nd episode of my unreal engine tird person shooter series, I am going to add a bullet trail effect to the shooting mechanic i have implemented. So, when the character fire, a muzzle flash will be emitted from the muzzle of the gun, and then a bullet trail from the muzzle to the hit point of the bullet, and another particle effect which shows the impact of the bullet hit point. Today, I am going to create the bullet trail effect using a niagara ribbon particle system which was introduced in unreal engine 4.23
you can access the full tutorial series here in my patreon page :
Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=Shooter
Source code access : https://www.patreon.com/CodeLikeMe/posts?tag=TPS-project%20files
#ue4 #TPS #thirdpersonshooter #unrealengine
Thilina Premasiri
2020-01-05 10:34:22 +0000 UTCThilina Premasiri
2019-10-30 02:48:44 +0000 UTC