In this episode, I am going to continue working on the stylized landscape material.I have used 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soil patches on ground. Today, I am going to spawn grass meshes from the places where the ground color is green using the landscape grass output function in ue4 landscpae material system.
#CodeLikeMe #unrealengine #ue4