I have already implemented hit reaction in my melee combat system in this previous episode (https://youtu.be/AaX0l5P3E9Y)
But it was done without animations with root motion. Also the direction of the attack came from is not considered there. In this episode, I am going to improve that by playing different hit reaction animation montages based on the hit direction. Also, new animations have root motion as well. Therefore, the character will be moved to the opposite direction of the attack due to the impact